Electronics Kit Business
The Educational Electronics Kit Industry
The electronics kit industry has played a transformative role in democratizing technical knowledge and inspiring generations of engineers, scientists, and innovators. For over a century, kit manufacturers have provided accessible pathways into electronics, allowing enthusiasts to build functional devices while learning fundamental principles through hands-on experience. From early radio kits in the 1920s through today's sophisticated microcontroller platforms, educational electronics kits have bridged the gap between theoretical knowledge and practical application.
The kit business model addresses a fundamental challenge in electronics education: the difficulty of learning without doing. While textbooks and lectures can explain circuit theory, the deep understanding that comes from soldering components, troubleshooting problems, and seeing a project come to life creates lasting knowledge and genuine competence. Kit manufacturers have refined this educational approach across decades, developing instruction formats, component packaging, and pedagogical sequences that make complex technology accessible to beginners while challenging experienced builders.
Early Kit Origins (1920s-1940s)
The electronics kit industry traces its origins to the early days of radio. As wireless technology captured public imagination in the 1920s, entrepreneurs recognized that many people wanted to build their own receivers rather than purchase expensive commercial sets. Companies began offering kits containing all necessary components along with detailed assembly instructions, enabling hobbyists with minimal technical background to construct working radios.
These early kits served both economic and educational purposes. A kit radio typically cost significantly less than a factory-assembled equivalent, making the technology accessible to budget-conscious consumers. Simultaneously, the building process taught purchasers about electronic principles, creating a more informed user base and often sparking deeper interest in the technology. Publications like Hugo Gernsback's magazines promoted kit-building as both a practical pursuit and an intellectual hobby.
The 1930s saw increasing sophistication in kit offerings, with companies providing plans and components for increasingly complex projects. Radio amateur organizations promoted home construction as a path to licensing, and kit manufacturers catered to this market with transmitter and receiver designs. World War II temporarily disrupted the consumer kit market as resources were diverted to military production, but the war also trained millions of service members in electronics fundamentals, creating a massive postwar market eager for technical hobbies.
The Heathkit Phenomenon
No company better exemplifies the golden age of electronics kits than the Heath Company of Benton Harbor, Michigan. Founded in 1926 as an aircraft company, Heath pivoted to electronics after World War II when founder Edward Heath's widow sold the company. New management recognized the pent-up demand for technical hobbies among returning veterans and transformed Heath into the world's leading electronics kit manufacturer.
Rise to Dominance
Heathkit's first major success came with an oscilloscope kit introduced in 1947, priced at $39.50 when commercial oscilloscopes cost several hundred dollars. The dramatic cost savings, combined with educational value and the satisfaction of building professional-quality equipment, established the Heathkit formula that would drive decades of success.
Through the 1950s, 1960s, and 1970s, Heathkit expanded into virtually every electronics category. Their catalog grew to include amateur radio equipment, test instruments, audio systems, television sets, computers, and countless other products. At its peak, Heathkit offered over 400 different kits and operated retail stores across North America where customers could attend classes and receive technical support.
The Heathkit Instruction Philosophy
Heathkit's reputation rested not just on component quality but on exceptional documentation. The company developed a distinctive instruction format featuring step-by-step assembly guidance with detailed illustrations for every stage of construction. Instructions assumed no prior knowledge, explaining not just what to do but why each step mattered.
This documentation philosophy meant that virtually anyone could successfully complete a Heathkit project. Stories abounded of complete beginners assembling complex equipment like color televisions or amateur radio transceivers with no prior electronics experience. The instructions served as a complete course in electronics assembly, and many builders found they had absorbed substantial technical knowledge by the time they finished their first kit.
Heathkit also provided robust customer support. Technical assistance was available by phone and mail, and the company maintained a generous policy of helping customers troubleshoot problems even when user error was clearly responsible. This support created intense customer loyalty and word-of-mouth recommendations that sustained growth for decades.
The Hero Robot and Computer Era
As technology evolved, Heathkit adapted its offerings. The company became a significant force in personal computing, offering some of the first computer kits available to hobbyists. The H-8 and H-89 computers provided paths into computing for enthusiasts who could not afford or did not want commercial systems. The Heathkit computers ran CP/M and later MS-DOS, serving as serious productivity tools as well as educational projects.
Perhaps Heathkit's most ambitious product was the HERO robot series, introduced in 1982. These educational robots combined mechanical assembly with electronics and programming, teaching robotics principles through hands-on construction. The HERO line represented Heathkit's attempt to move beyond traditional electronics into emerging technology areas, though the robots' high prices limited their market to educational institutions and serious enthusiasts.
Decline and Legacy
Heathkit's business model came under pressure in the 1980s and 1990s as the economics of electronics manufacturing changed. Surface-mount technology made kit assembly increasingly difficult for hobbyists, while offshore manufacturing drove down prices for finished products to the point where the cost savings from kit building largely disappeared. When a comparable product could be purchased ready-made for little more than kit cost, the value proposition shifted from economic to purely educational.
The Heath Company ceased kit production in 1992, though the brand survived through several ownership changes. Attempts to revive Heathkit in the 2010s produced a few products but failed to recapture the company's former position. Nevertheless, Heathkit's legacy endures. Countless engineers and technicians trace their careers to formative experiences with Heathkit projects, and the company's instructional approach influenced electronics education across the industry. Vintage Heathkit equipment remains prized by collectors, and the Heathkit name evokes nostalgic memories for a generation of electronics enthusiasts.
Radio Shack and Mass Market Kits
While Heathkit dominated the serious enthusiast market, Radio Shack brought electronics kits to the masses through its network of thousands of retail stores. The Tandy Corporation chain made electronics accessible to ordinary consumers who might never have visited a specialty electronics supplier, introducing generations of young people to the field through affordable, beginner-friendly kits.
The 150-in-One and Spring Connector Era
Radio Shack's most iconic kit products were the numbered project kits, such as the "150-in-One Electronic Project Kit." These self-contained learning systems included a breadboard-style base with spring connectors, a selection of components, and instruction manuals describing dozens to hundreds of different circuits that could be built using the included parts.
The spring connector approach eliminated soldering, making these kits appropriate for young children while still teaching genuine electronic principles. Projects ranged from simple LED flashers and audio oscillators to AM radios, lie detectors, and basic computers. The numbered format encouraged progressive exploration, with builders working through increasingly complex projects as their understanding grew.
These kits became standard gifts for technically-inclined children throughout the 1970s, 1980s, and into the 1990s. Many professional engineers recall these kits as their first serious exposure to electronics, crediting the hands-on experience with sparking lifelong interest in the field.
Radio Shack's Broader Impact
Beyond dedicated kit products, Radio Shack's retail presence served the hobbyist community more broadly. The stores stocked components, tools, books, and accessories that enabled electronics experimentation. For hobbyists in areas without specialized electronics suppliers, Radio Shack provided essential access to parts and supplies that made projects possible.
Radio Shack also offered more advanced kits, including their TRS-80 computer line and various amateur radio projects, serving enthusiasts who had outgrown the beginner kits but still valued the kit-building experience. The company's technical staff, while variable in quality, often included genuine enthusiasts who could provide guidance and recommendations.
The decline of Radio Shack in the 2000s and 2010s, culminating in multiple bankruptcies, removed an important point of access for hobbyist electronics. While online retailers have filled the gap for component supply, the loss of walk-in retail locations where beginners could browse, ask questions, and make immediate purchases represented a significant change in how people discovered electronics as a hobby.
Elenco and Educational Kit Manufacturers
As Heathkit declined and Radio Shack's focus shifted, other companies emerged to serve the educational electronics market. Elenco Electronics, founded in 1972, became particularly prominent, developing kit products specifically designed for educational contexts while also serving the hobbyist market.
Snap Circuits and Modern Educational Design
Elenco's Snap Circuits line, introduced in 1999, represented a significant innovation in beginner electronics education. The system uses components mounted on plastic modules that snap together on a grid, eliminating both soldering and the fiddly wire connections of earlier spring-connector systems. Color-coded parts and clear graphical instructions make projects accessible to children as young as eight while teaching genuine circuit concepts.
Snap Circuits has become ubiquitous in elementary and middle school science education, with specialized versions targeting different age groups and educational standards. The system has expanded to include hundreds of projects and multiple kit sizes, from basic introductions to advanced sets covering topics like renewable energy, programmable circuits, and audio electronics.
Other Educational Manufacturers
The educational kit market includes numerous other manufacturers serving various niches. Companies like Velleman provide traditional soldering kits for educational institutions and hobbyists seeking deeper hands-on experience. SparkFun and Adafruit, discussed further below, bridge educational and maker markets with carefully designed learning kits. Specialized manufacturers serve particular educational needs, from basic circuit concepts for elementary students to advanced projects for engineering programs.
International manufacturers have also entered the market, with companies from China, Japan, and Europe offering educational electronics kits at various price points and quality levels. The globalization of electronics manufacturing has made kit production economically viable even at relatively small scales, enabling specialized products for niche educational applications.
The Arduino Revolution
The introduction of Arduino in 2005 transformed the electronics kit landscape by making programmable microcontrollers accessible to non-engineers. Developed at the Interaction Design Institute Ivrea in Italy, Arduino combined affordable hardware with beginner-friendly software and extensive documentation to create a platform that has become central to electronics education and hobbyist projects worldwide.
Origins and Design Philosophy
Arduino emerged from frustration with existing microcontroller platforms, which typically required expensive development tools, complex programming environments, and substantial electronics knowledge to use effectively. The Arduino team, led by Massimo Banzi, created a platform specifically designed for artists, designers, and other non-engineers who wanted to incorporate electronics into their work.
Key design decisions included using a simple, free programming environment based on Processing; standardizing on a consistent physical form factor that made shields (add-on boards) interchangeable; publishing all hardware designs as open source; and pricing boards low enough that losing one to experimentation was not financially devastating. These choices created an ecosystem that rewarded sharing and collaboration while dramatically lowering barriers to entry.
Educational Impact
Arduino has become the standard platform for introductory electronics and physical computing education at institutions ranging from middle schools to universities. The combination of affordable hardware, extensive online resources, and active community support makes Arduino an ideal teaching tool. Students can move from basic LED blinking to sophisticated sensor-based projects within a single course, experiencing genuine engineering challenges while working with real hardware.
The Arduino ecosystem has spawned countless educational kits and curriculum packages. Publishers have produced hundreds of books targeting different audiences and applications. Online courses, YouTube tutorials, and educational websites provide learning resources for self-directed study. The wealth of example projects and community support means that students encountering problems can usually find solutions quickly, reducing frustration and enabling continued progress.
The Arduino Ecosystem
Arduino's open-source approach encouraged the development of a vast ecosystem of compatible products. Companies like SparkFun, Adafruit, and Seeed Studio built businesses around Arduino-compatible boards, shields, sensors, and kits. Chinese manufacturers produced low-cost clones that made Arduino technology accessible in price-sensitive markets and educational contexts with limited budgets.
This ecosystem created both opportunities and challenges. The availability of inexpensive hardware democratized electronics experimentation, but quality variations in clone products sometimes created frustration for beginners. The open-source licensing meant that Arduino could not prevent others from using its designs, leading to market fragmentation and trademark disputes that complicated the project's organizational structure.
Despite these challenges, Arduino remains the dominant platform for hobbyist electronics and physical computing education. Its influence extends beyond its own hardware to shape expectations about how development platforms should work, inspiring similar approaches in more advanced products targeting different applications.
Raspberry Pi Impact
While Arduino democratized microcontrollers, the Raspberry Pi foundation achieved something equally significant for general-purpose computing. Launched in 2012, the Raspberry Pi single-board computer made Linux computing affordable enough for experimentation and education while providing capabilities that microcontrollers could not match.
Origins and Mission
The Raspberry Pi Foundation originated from concern among Cambridge University computer scientists about declining programming skills among students entering university. Founders including Eben Upton observed that students in the 2000s often arrived with less practical computing experience than their predecessors from the 1990s, when home computers like the BBC Micro and Commodore 64 encouraged programming exploration.
The Raspberry Pi was designed to recreate the accessible, hackable computing experience of earlier generations at a price point that would allow widespread adoption. The original goal was to sell perhaps 10,000 units to enthusiasts and educators. Demand vastly exceeded expectations, with millions of units sold and the Raspberry Pi becoming one of the best-selling computers in history.
Educational Applications
The Raspberry Pi's combination of full Linux computing capabilities with accessible GPIO (General Purpose Input/Output) pins created new possibilities for computing education. Students could learn programming using industry-standard languages and tools while also interfacing with physical electronics, bridging software and hardware education in ways that neither traditional computers nor microcontrollers alone could achieve.
Educational programs built around Raspberry Pi span age ranges from elementary school through university. The Raspberry Pi Foundation itself develops educational resources and supports teacher training. Third parties have created countless curriculum packages, project guides, and educational kits targeting various learning objectives and contexts.
The low cost of Raspberry Pi hardware has made computing education feasible in resource-constrained settings worldwide. Schools that could not afford traditional computer labs can equip classrooms with Raspberry Pi systems at a fraction of the cost. Non-profit initiatives have distributed Raspberry Pi computers to underserved communities, expanding access to computing education globally.
Hobbyist and Maker Applications
Beyond formal education, Raspberry Pi has become a staple of hobbyist projects and the maker movement. Its combination of low cost, small size, and genuine computing capabilities enables applications ranging from media centers and retro gaming systems to home automation, weather stations, and countless other projects. The extensive online community shares projects, troubleshooting advice, and improvements, creating a collaborative environment similar to earlier hobbyist electronics communities.
The Raspberry Pi ecosystem has grown to include multiple board variants targeting different applications, along with official and third-party accessories, cases, displays, and expansion boards. This ecosystem supports both educational and practical applications, blurring the line between learning projects and useful devices.
The STEM Kit Explosion
The past decade has witnessed an explosion of electronics-related educational kits marketed under the STEM (Science, Technology, Engineering, and Mathematics) banner. This growth reflects broader educational emphasis on technical skills, parental concern about preparing children for technology-dependent futures, and market recognition of the educational toy category's growth potential.
Market Growth and Diversity
STEM kit manufacturers range from established toy companies adding technical products to their lines, to startups focused specifically on educational technology, to maker-community companies expanding into educational markets. Product categories include coding robots, electronics kits, engineering construction sets, and hybrid products combining multiple learning areas.
The variety of available products reflects diverse educational philosophies and target audiences. Some kits emphasize immediate engagement through impressive results with minimal technical depth. Others prioritize genuine learning even at the cost of steeper learning curves. Prices range from under ten dollars for simple experiments to several hundred dollars for sophisticated robotics platforms.
Quality and Effectiveness Variations
The STEM kit explosion has produced products of widely varying quality and educational value. The best products combine engaging activities with genuine technical learning, using thoughtfully designed progression from simple to complex concepts. Well-designed kits include clear instructions, age-appropriate challenges, and extension activities that encourage exploration beyond basic projects.
However, the market also includes products that prioritize impressive marketing claims over educational substance. Some kits offer little more than prescribed assembly with minimal learning content. Others suffer from poor documentation, unreliable components, or designs that prioritize cost reduction over educational effectiveness. The challenge for parents and educators lies in distinguishing genuinely valuable products from superficially appealing but educationally shallow alternatives.
Educational research on STEM kit effectiveness remains limited, with most products lacking rigorous evaluation of learning outcomes. The field would benefit from better evidence about which approaches most effectively develop technical understanding and lasting interest in STEM fields.
Crowdfunded Electronics Kits
Crowdfunding platforms, particularly Kickstarter and Indiegogo, have become significant channels for electronics kit innovation. These platforms enable creators to gauge market interest, secure development funding, and build communities around their products before committing to manufacturing, democratizing access to the kit market while also introducing new risks.
Success Stories
Numerous successful electronics education products have emerged through crowdfunding. LittleBits, the modular electronics system using magnetic connections, launched via Kickstarter before growing into a significant educational technology company (later acquired by Sphero). Piper, which teaches electronics through Minecraft-themed projects using Raspberry Pi, built its initial customer base through crowdfunding. Countless Arduino shields, Raspberry Pi accessories, and specialized learning kits have found their markets through crowdfunding campaigns.
Crowdfunding offers advantages beyond capital raising. Campaigns generate publicity and build communities of engaged early adopters who provide feedback and evangelize products. The pre-order model helps creators understand demand before committing to large manufacturing runs. For products targeting niche educational applications, crowdfunding can validate markets too small for traditional retail distribution.
Challenges and Failures
Crowdfunding has also produced notable failures in the electronics kit space. Some campaigns have failed to deliver promised products due to technical challenges, manufacturing problems, or simple inexperience. Others have delivered products substantially different from campaign descriptions or with serious quality problems. The lack of accountability mechanisms on crowdfunding platforms means backers have limited recourse when projects fail or disappoint.
The educational technology space has seen particular challenges with crowdfunded products that promise revolutionary learning outcomes based on unproven pedagogical approaches. Flashy campaign videos and confident claims can raise substantial funding for products that ultimately fail to deliver meaningful educational value. Backers, particularly parents hoping to support their children's education, may lack the technical knowledge to evaluate campaign claims critically.
Despite these challenges, crowdfunding remains an important channel for electronics kit innovation, particularly for products targeting underserved niches or embodying approaches too unconventional for traditional manufacturers to risk.
Open Hardware Designs
The open hardware movement has fundamentally shaped the modern electronics kit landscape. By publishing designs under licenses that permit copying, modification, and commercial use, open hardware projects create shared resources that accelerate innovation and enable the diverse ecosystem of educational electronics products available today.
Open Source Hardware Philosophy
Open source hardware extends principles from open source software to physical products. Designs, including schematics, board layouts, bills of materials, and assembly instructions, are published freely for anyone to use. Recipients can manufacture products from these designs, modify them for their own purposes, or incorporate elements into their own projects. This sharing enables rapid iteration and improvement as community members contribute enhancements and identify problems.
For educational electronics, open hardware offers particular advantages. Educators can examine designs in detail, understanding not just how to use products but how they work. Institutions can manufacture their own versions when commercial products are too expensive or unavailable. Students can modify designs for projects, experiencing the full engineering cycle from concept through implementation. The transparency of open designs supports deeper learning than closed proprietary products permit.
Key Open Hardware Projects and Organizations
The Open Source Hardware Association (OSHWA) provides certification and community infrastructure for open hardware projects. Major electronics education platforms including Arduino and numerous Raspberry Pi accessories use open hardware licensing. Companies like SparkFun and Adafruit have built successful businesses while publishing most of their designs openly, demonstrating that open hardware can coexist with commercial viability.
Community projects have produced open hardware designs for countless educational applications, from basic circuits and sensor interfaces to sophisticated test equipment and development tools. Repositories like GitHub host thousands of open electronics projects that educators and hobbyists can use, study, and modify. This shared resource base accelerates development and enables educational applications that might not otherwise be economically viable.
SparkFun and Adafruit: Community-Centered Companies
Two companies in particular exemplify the fusion of hobbyist community values with commercial enterprise in the modern electronics kit market: SparkFun Electronics and Adafruit Industries. Both have built successful businesses while maintaining strong commitments to education, open source, and community support.
SparkFun Electronics
SparkFun, founded in Boulder, Colorado in 2003, began as a supplier for the emerging hobbyist electronics community and grew into a major educational technology company. The company developed extensive tutorial libraries, project guides, and educational resources alongside its product catalog. SparkFun's commitment to open hardware, with most of its original designs published freely, established a model for community-centered electronics commerce.
SparkFun's educational initiatives include curriculum development partnerships with schools, free online courses, and support for educators incorporating electronics into their teaching. The company's AVC (Autonomous Vehicle Competition) and other events build community while showcasing what hobbyists can accomplish with accessible electronics.
Adafruit Industries
Adafruit, founded by Limor Fried in New York City in 2005, similarly combines product development with extensive educational resources. The company's tutorial library covers thousands of topics, from basic electronics concepts to advanced projects using current products. Weekly video shows and active community forums support learners at all levels.
Adafruit has particularly emphasized making electronics accessible to underrepresented groups, with founder Limor Fried serving as a visible role model for women in engineering. The company's educational philosophy emphasizes that electronics is for everyone, not just traditional engineering demographics, and its products and resources reflect this inclusive orientation.
Both SparkFun and Adafruit have demonstrated that commercial success and community values need not conflict. Their educational resources, open designs, and community engagement have built loyal customer bases while advancing the broader goal of electronics education. These companies represent a model that differs significantly from traditional kit manufacturers, emphasizing ongoing learning and community participation rather than one-time product sales.
Educational Impact and Outcomes
The electronics kit industry's ultimate value lies in its educational impact. Across decades and technological generations, kits have served as entry points into technical careers, sources of lifelong hobbies, and tools for developing problem-solving skills and technical confidence.
Career Pathways
Countless engineers, scientists, and technology entrepreneurs trace their career origins to childhood experiences with electronics kits. The hands-on learning that kits provide creates understanding that persists through formal education and into professional practice. Beyond specific technical knowledge, kit building develops patience, systematic thinking, and comfort with technical complexity that serve professionals across engineering disciplines.
Survey data from engineering professionals consistently show high rates of childhood electronics experimentation, whether through formal kits, improvised projects, or both. While correlation does not prove causation, the pattern suggests that early hands-on experience with electronics helps develop both interest and aptitude that influence career choices.
Broader Educational Value
Even for students who do not pursue technical careers, electronics kit experience provides valuable education. Understanding how electronic devices work creates more informed technology users and citizens better equipped to participate in policy discussions about technology's role in society. The problem-solving skills developed through debugging circuits transfer to challenges across domains. The experience of creating functional devices builds confidence and demonstrates that technology is made by people and can be understood and modified by people.
Electronics kits also provide valuable contexts for learning concepts from other subjects. Mathematics becomes relevant when calculating resistor values or analyzing circuit behavior. Physics principles manifest tangibly in electronic components. Project documentation develops writing and communication skills. The cross-curricular connections possible through electronics projects make kits valuable educational tools beyond their immediate technical content.
Challenges in Assessment
Measuring the educational impact of electronics kits presents methodological challenges. Learning outcomes from kit building are diffuse and often manifest years after the initial experience. The informal nature of much kit-based learning makes it difficult to isolate from other educational influences. Comparative studies between kit-based and other instructional approaches are rare and often suffer from selection effects that complicate interpretation.
Better research on kit-based learning would benefit the field by identifying most effective approaches, illuminating which product characteristics correlate with positive outcomes, and helping educators and parents make informed choices among available options. The current evidence base relies heavily on anecdote and correlation, valuable but insufficient for rigorous guidance.
Current Trends and Future Directions
The electronics kit industry continues to evolve, shaped by technological change, educational trends, and market forces. Several developments suggest likely future directions while uncertainties remain about how emerging technologies and social changes will influence the market.
Integration of Digital and Physical
Modern kits increasingly integrate digital content with physical components. Apps provide interactive instructions, simulations help learners understand concepts before building, and online platforms enable project sharing and community learning. This integration offers pedagogical advantages while also creating dependencies on digital infrastructure and raising questions about long-term accessibility as platforms and devices change.
Artificial Intelligence and Machine Learning
Educational kits incorporating AI and machine learning capabilities are emerging, reflecting these technologies' growing importance. Products that enable learners to train neural networks, experiment with computer vision, or explore voice recognition bring cutting-edge technologies into accessible educational contexts. However, the rapid pace of change in AI creates challenges for kit development, as products may become obsolete quickly or teach approaches that evolve rapidly.
Sustainability and Environmental Considerations
Growing environmental awareness influences kit design and manufacturing. Reusable components, sustainable materials, and designs that minimize waste reflect both consumer preferences and genuine environmental concerns. Kits that teach renewable energy and environmental monitoring address both technical learning and sustainability education. These trends may accelerate as environmental issues become more pressing and as new generations of learners bring ecological values into their educational expectations.
Conclusion
The electronics kit industry has evolved dramatically from early radio construction sets through today's sophisticated microcontroller platforms and educational systems. Throughout this evolution, the core value proposition has remained consistent: hands-on learning creates understanding that passive instruction cannot match. Kit builders develop not just technical knowledge but problem-solving skills, confidence, and appreciation for technology that serves them throughout their lives.
The industry's history reveals recurring patterns: successful products combine accessible design with genuine technical depth; community support and knowledge sharing amplify individual learning; and business models that serve educational missions can achieve commercial success. From Heathkit's meticulous instructions to Arduino's open-source ecosystem, the most impactful products have prioritized learner experience over short-term profit maximization.
As technology continues to evolve, the electronics kit industry will face new challenges and opportunities. Emerging technologies create new subjects for educational exploration while potentially obsoleting current approaches. Changing educational contexts, from classroom integration to maker spaces to online learning, require adapted products and business models. Environmental concerns and global access considerations add new dimensions to kit design and distribution.
Yet the fundamental insight that drives the industry remains valid: people learn electronics best by building electronics. This truth has sustained the kit business through technological revolutions and will likely continue to create opportunities for companies and organizations committed to hands-on technical education. The next generation of learners will discover electronics through tools we cannot yet imagine, but they will learn as generations before them have learned, by doing.